Communiqués
Club iT et Playlogic s'associent pour offrir leur service G-cluster de jeux ? la demande. Tous les jeux Playlogic sont d?sormais disponibles ? la demande sur les r?seaux ? large bande
HUGIN | 06/06/2005 | 10:00
Business Editors/Video Game Writers/High-Tech Editors
TOKYO & AMSTERDAM, Netherlands--(BUSINESS WIRE)--June 6, 2005-- Playlogic International N.V. et Club iT Corporation annoncent aujourd’hui la signature d’un accord grâce auquel tous les jeux existants et à venir proposés par Playlogic seront mis à la disposition des joueurs ayant un accès Internet à large bande.
( BW)(G-CLUSTER/PLAYLOGIC) Club iT and Playlogic Sign G-cluster Gaming on Demand Deal; Playlogic's Games Available on Demand Through Broadband
Business Editors/Video Game Writers/High-Tech Editors
TOKYO & AMSTERDAM, Netherlands--(BUSINESS WIRE)--June 6, 2005--Today, Playlogic International N.V. and Club iT Corporation announce that they have agreed to a cooperation to make all Playlogic's current and future titles available on demand for gamers through broadband connected devices.
The first four titles, currently being technically evaluated, to be ported to the G-cluster platform are: World Racing 2, Knights of the Temple II, Gene Troopers and Xyanide.
Other titles will be ported in the future
The G-cluster platform will offer promotional pre-releases of these titles in Japan. G-Cluster and Playlogic intend a simultaneous release of both the boxed Japanese product and the narrowcast G-cluster version
Thomas Schmidt, VP Strategy and Development of G-cluster: "We are very impressed with Playlogic's line-up. They have great titles and we have every reason to believe that they will maintain this level of quality. There's a very good fit in terms of both content and culture." G-cluster will be a target platform for Playlogic's content.
Stefan Layer, VP/COO of Playlogic: "We see G-cluster as part of our core distribution strategy. The G-cluster platform allows us to target digital TV homes with our content, not just homes with high-end PCs and consoles. This allows us to reach new audiences and monetize our products more effectively."
About G-cluster
G-cluster offers Gaming-on-Demand (GoD) for broadband networks.
A dedicated grid of game servers enables the latest video games to be played on-demand with any broadband-connected device, including existing digital cable and IPTV set-top boxes, entry level PCs, and 3G mobile phones
In the case of digital cable and IPTV deployments, G-cluster GoD allows network operators and MSOs to leverage investment already made in video-on-demand (VoD) infrastructure.
There is no need for upgrades to customer premise equipment
All existing and future game titles can be brought to the G-cluster platform with minimal porting work. The server-centric nature of the system is particularly well suited to multiplayer and other community-building games.
G-cluster is a wholly owned subsidiary of SOFTBANK Broadmedia Corporation ("SBBM", www.broadmedia.co.jp).
For more information, go to http://www.g-cluster.com or email [email protected]
About Club iT Corporation
Club iT is a subsidiary of SOFTBANK Broadmedia Corporation ("SBBM", www.broadmedia.co.jp).
The G-cluster business is operated worldwide through Club iT Corporation (Osaka New Market: 4347, www.clubit.co.jp).
For more information, contact [email protected]
About Playlogic
Playlogic International N.V. is the largest Dutch independent publisher and developer of games for console, PC, handheld and mobile devices; a games company that publishes game concepts on all platforms, across various genres that are delivered through all available channels of distribution (online and offline) to the end-users of every age, male and female
Playlogic is experienced in publishing and developing digital entertainment products on all relevant platforms
Playlogic, established in early 2002, publishes games that are being developed by Playlogic Game Factory based in Breda, The Netherlands, Playlogic's in-house development studio where different teams develop several titles, as well as games that are being developed by a large number of studios throughout Europe and the USA
Playlogic is always looking for additional, high-quality games
Playlogic acquires products that can be exploited in the complete value chain of digital entertainment products; from games at retail to mobile games and digital TV
For further information about Playlogic, the games she publishes and develops, artwork and press information, please visit our press section on www.playlogicgames.com.
CONTACT:
Playlogic International NV Corporate Communication & IR Manager
Esther Berger, +31 20 676 03 04 Mobile: +31 6 51 874 971 [email protected]
KEYWORD: CALIFORNIA JAPAN NETHERLANDS INTERNATIONAL ASIA PACIFIC EUROPE
INDUSTRY KEYWORD: ELECTRONIC GAMES/MULTIMEDIA TELECOMMUNICATIONS SOFTWARE INTERNET E-COMMERCE PRODUCT MARKETING AGREEMENTS
SOURCE: G-cluster